Showing posts with label sf. Show all posts
Showing posts with label sf. Show all posts

Saturday, February 9, 2013

WHEN WORLDS COLLIDE: Where, on the map, is YOUR Fantasy?

by Balogun Ojetade

“Map Fantasy” is an umbrella term I use for the Fantasy subgenres of High Fantasy, Heroic Fantasy / Sword & Sorcery and Sword and Soul. If you ever see a book whose cover depicts a guy fighting a dragon, or a freakishly muscled warrior staring off into the distance as a buxom
woman kneels at his feet, crack that mug (in Chicago, where I grew up, we call objects “mug”) open and I bet the first thing you find in there is a map.


You have just discovered a book of “Map Fantasy”. Now, there are exceptions; my own Sword & Soul novel, Once Upon A Time in
Afrika does not have a map (although it does have a glossary). So do not send me any rants or “I told you so”-s. If you still do, know that you are crazier than a mug (yep, we use it like that, too).


Genre is primarily a marketing tool that publishers use to attract a certain demographic of readers and brick-and-mortar bookstores (yes, some still exist) use to categorize books on their shelves.
Secondarily, genre is convenient shorthand – based on typical tropes and themes – to tell readers
what type of book they are about to read.


So, what are the tropes of Map Fantasy?

In general, Fantasy uses the magical or the spiritual as an element of setting or plot. Oh yeah, and
people wield Big Ass Swords.


In High Fantasy, Elves, dwarves, Halflings and other non-human, albeit humanoid, races often
abound and an epic quest is quite common. Of course, the recounting of this quest usually
requires multiple books. The Lord of the Rings and the role-playing game, Dungeons and
Dragons are examples.


Before The Lord of the Rings and High Fantasy, there was Heroic Fantasy, which began with the
pulp hero, Conan, the Barbarian, whose “mighty thews” first appeared in Weird Tales magazine
in 1932.


Back then, speculative fiction wasn’t as clearly defined by genre and subgenre. Fantasy and
horror often lay in the same bed, so Heroic Fantasy was bloody…very, very bloody and magic
was – and often still is – wielded solely by the forces of “darkness”.


Sword & Soul – African-inspired Map Fantasy – is less confined by tropes and can include
elements of both Heroic and High Fantasy. Sword & Sorcery can be quite bloody and magic is
often wielded by the forces of good and evil.


Let’s examine these subgenres a bit closer and see how they are similar and how they differ.

Their Covers

Covers are an easy way to tell the subgenres apart.

On High Fantasy covers, look for men and women wielding swords and dressed in shining armor
– women are usually dressed in the compulsory chainmail bra – and fire-breathing dragons,
unicorns and electricity-wielding Lords of Darkness. You might also find a Castle, looming in
the misty distance, or a wizard with a long, white beard and a pointy hat.


On Heroic Fantasy covers, you will find nearly naked men burying their axes and swords into
the skulls of other bloody, mostly naked men, or into the pallid flesh of some creature that looks
like it crawled out of the Devil’s toilet. You will also find full-breasted, nearly naked women
kneeling at the hero’s feet, with her arms wrapped around his mighty thews. Oh, and as for those
creatures that crawled out of the Devils toilet, those mugs usually have mighty thews, too.


On the covers of Sword & Soul novels, you may find the things you find on the covers of High
and Heroic Fantasy, with one huge difference:


The hero will be Black.

The Effect of Saving, or Finding, a Mug Whether saving a princess or finding nine powerful, magic rings, the heroes of High Fantasy will also save the world. High Fantasy is usually driven by its setting and the world is all-important.

Heroic Fantasy is less magnanimous. The effects are usually personal. If Conan saved the world,
it’d be by accident, and he might curse Crom for allowing him to do so, because, in Heroic
settings, the world isn’t worth – or is beyond – saving. Heroic Fantasy is usually character-
driven.


In Sword & Soul, the heroes are usually of higher morals than the heroes – or anti-heroes – of
Heroic Fiction. They may – or may not be concerned with saving the world, but whether the
characters or on a seafaring safari, wandering a vast continent, or battling for the hand of a
princess in a grand tournament, they are, most certainly, character driven.


The Setting
In High Fantasy, the world – yes, the entire world – looks, smells, sounds and acts like Medieval
Europe. The places of good are rolling shires and an occasional stony underworld ruled by
dwarves as strong – and sometimes as hard – as the stone and ore they mine. Kings are brave and
wise and the people are hardy and simple. Of course, there is a Dark Lord just waiting to pass a
shadow over the land.


Heroic Fantasy is a bit more willing to experiment. Medieval Europe abounds, but there are
also other earth-based societies on the fringes. These societies are usually barbarous, grimy
wildernesses (how a wilderness can be grimy is beyond me), swarming with thieves, or exotic
lands in which cultists make sacrifices to naked deer-headed goddesses or monstrosities that
would make Cthulhu soil his knickers. Farms? Hell, agriculture? There is none. I guess plant-life

has a hard time growing when it’s watered with blood.

Sword & Soul is usually set in a city or village based on a real city or village found in ancient
Africa. The people in the story are usually based on the real people who populated the real
setting the story is based on. Thus, most writers of sword and soul are well-versed in history, or,
since they are a lot who often communicate with each other and freely exchange information,
they contact another writer who is well-versed in history, particularly African history.


Its Inhabitants
In High Fantasy, humans are generally the baseline. Humans can be bad or good, in league with
the Dark Lord, ambitious, timid, brave, or cowardly. Basically, they’re people. White people.
Other non-human races exist and their existence is usually a stereotypical one. Dwarves are
drunken, hardy louts who never forget a friend or enemy; Elves are usually arrogant and quite
delicate, despite the fact they have lived, for eons, in the forest; Orcs are evil, stupid, dark-
skinned brutes who are, most likely, servitors of the Dark Lord.


On occasion, one of the other humanoid races will “rise above” his or her stereotypical nature
and act more human (i.e. more white). This “exceptional humanoid usually becomes the sidekick
of the protagonist, eventually earning the respect of all and proving that all people can transcend
their “lowly” upbringing.


Where High Fantasy stories usually veil their racist messages in the actions of its humanoid
races, Heroic Fantasy shrugs its shoulders and screams “Who gives a crap?” as it openly
embraces its racism and sexism. Jungle-residing cannibals, mysterious and treacherous
“Orientals” and sexually insatiable witches are fodder for the mighty thewed heroes’ swords,
clubs, axes and penises. Non-humans are rare. If they do exist, they are usually monstrosities
best left unnamed.


In Sword & Soul, humans are usually the baseline. However, non-humans also often exist and
inhabit the world. These non-humans may be heroes, villains, or just weary travelers looking for
a bed and a hot cup o’ joe.


Monsters of various sorts exist in all three milieus. Vampires, demons, zombies and strange
creatures, whose bodies are half in our world and half in some other world, roam the planet. In
High Fantasy, monsters are varied and quite common. In Heroic Fantasy, monsters are usually
less common and a lot meaner. In Sword & Soul, monsters are usually based on creatures from
African folklore and are thus stranger – and often more frightening – to Western readers.

Magic

In High Fantasy, magic can be rare, like in The Lord of the Rings, or it can be so widespread that
one has magical steeds and magical weapons and magical burger joints. Magic is used to heal the
sick and feed the poor, or to infect the healthy with a plague and turn the poor into a shambling

horde of zombies. It might be hereditary, or it might be learned from a wise old wizard or an
arcane text.


In Heroic Fantasy, on the other hand, magic is usually rare, unpredictable, and is often evil. It is
accessible to anyone who is willing to sell a bit of his or her soul to some demonic entity. In fact,
Heroic Fantasy is often concerned with the triumph of the sword over sorcery.


In Sword & Soul, magic is linked more to the spiritual than to the arcane. Magic is usually the
gift – or curse – of some god, or of some powerful ancestor. It can be as common as it is in High
Fantasy, but is always more common than it is in Heroic Fantasy.


The Hero
In High Fantasy, the protagonist is often marked by ancient prophecy to rise to greatness and
to remove the shadow that blankets all the mountains and shires. Often, the hero is an ignorant
farm-boy, who happens to live somewhere out of the Dark Lord’s grasp. Usually, some town
drunk or ne’er do well is secretly the person charged with protecting and teaching the boy when
the time finally comes for the lad to take up his quest.


The hero of Heroic Fantasy is the anti-hero. The best of Heroic Fantasy’s heroes lives by a code
of honor, but will go against that code if need be. Taking a quest because it is “the right thing to
do” is unheard of. Quests, in Heroic Fantasy, are taken for the money, or for sex, or for revenge.

In Sword & Soul, quests are taken for the reasons in both High Fantasy and Heroic Fantasy, but
the hero is usually more like the heroes of High Fantasy in morality and more like the heroes of
Heroic Fantasy in attitude.


The Villain
We have already seen the Dark Lord throughout this work. Evil, in High Fantasy, is an ideal; a
force that must be vanquished. The Dark Lord is an embodiment of that force, so he must also
be destroyed. There are clear delineations of what is good and what is evil in High Fantasy; very
black and white.


In Heroic Fantasy, the villain is usually just a tad bit more unpleasant than the hero. The hero,
however does not wield magic and the villain does. He is not evil for evil’s sake. The villain in
Heroic Fantasy most likely wants power, or booty (money and the other booty), and figures the
best way to get it is by sending his horde of undead warriors to acquire it for him. If you had a
horde of undead warriors at your disposal, you just might do the same.


In Sword & Soul, good and evil is more complex. This is probably because, in most traditional
African societies, good and evil is not really dealt with;appropriateness is. If bandits invade
a hero’s house and attempt to rape his mother, to do nothing, or to run and hide would be
considered “evil”, because it is an inappropriate act in regard to the situation. To kill them

all would be considered appropriate, thus good. If our hero runs next door and kills one of
the bandits’ grandmother, then that would be considered inappropriate, thus evil. In Sword &
Soul, the hero is often forced to deal with such complexities, which makes for some powerful
storytelling.


Where do I get started?

By now, you are surely wondering where you can pick up some of these wonderful books to
read (if not, you are crazier than a mug). While there are works from High and Heroic Fantasy
that I enjoy, I have loved Sword & Soul since I sought it as a child while creating people that
looked like me in the world of Dungeons and Dragons and finding Charles Saunders’ Out of
Africa article as a young man in Dragon Magazine (I did not know Charles was Black back then)
and I have grown to pen a Sword & Soul novel myself and several Sword and Soul short stories.

Thus, I give you a few must have titles to get you started:

Imaro, volumes 1 – 4 by Charles R. Saunders
Imaro is the tale of the titular outcast, wandering warrior and his search for a people and a
community to call his own. Written by the Founding Father of Sword & Soul, Imaro is an
exciting series that is often compared to the works of Robert E. Howard and Edgar Rice
Burroughs, but, in my opinion, transcends all of the works of those authors and is some of the
greatest writing in print.


Changa’s Safari, volumes 1 and 2 by Milton J. Davis
Driven from his homeland as a boy, Changa Diop travels the 15th Spice Trade world seeking
wealth and adventure. Together with his companions and crew he crosses the Indian Ocean to
fulfill his dreams and destiny. His dhows filled with the treasures of the East, Changa begins his
journey home. But adventure waits with the winds, changing his fortunes and friendships in ways
he could not have imagined.


Griots: A Sword & Soul Anthology by 14 Authors; Edited by Charles Saunders and Milton
Davis

Fourteen writers; fourteen artists; one unforgettable anthology! In Griots, Davis and Saunders
have gathered together fourteen stories, written by new and seasoned writers, to answer the
question: What is Sword and Soul? Each story is accompanied by illustrations to give vision
to the prose. A first of its kind, Griotsis an anthology that lays the foundation and expands the
definition of Sword and Soul.


Once Upon A Time in Afrika by Balogun Ojetade
Once Upon a Time in Afrika tells the story of a beautiful princess and her eager suitors.
Desperate to marry off his beautiful but “tomboyish” daughter, Esuseeke, the Emperor of Oyo,
consults the Oracle. The Oracle answers, telling the Emperor Esuseeke must marry the greatest
warrior in all Onile (Afrika). To determine who is the greatest warrior, the Emperor hosts a grand
martial arts tournament inviting warriors from all over the continent. Unknown to the warriors
and spectators of the tournament a powerful evil is headed their way. Will the warriors band
together against this evil?


“Magic and mayhem. Gods and glory. Witches and warriors. Once Upon a Time in Afrika has
all this, and much more. It is Sword and Soul at its finest, casting a long shadow over the ‘jungle
lord’ and ‘lost city’ motifs that have previously prevailed in fantasy fiction set in Africa”

-Charles R. Saunders, author of Imaro & Dossouye, creator of Sword and Soul

“Balogun Ojetade represents a powerful new voice in Sword and Soul. He’s a master storyteller
with an engaging, exciting style. Once Upon a Time in Afrika is well worth the read.”
-Milton Davis, Author of the Meji duology and Changa’s Safari Volume One and Two

Friday, February 8, 2013

Celebrate African-American History Month with Us

We are celebrating African American History Month!

We are celebrating African American History month by going to future! We're spotlighting our signature science fiction titltes that contain an African American protagonist or is written by an African-American author. We invite you to try our well written and thrilling, speculative stories of survival, adventure, and science fiction.

Try these titles today at http://www.mochamemoirspress.com.


Monday, July 30, 2012

Why I love Steampunk

Valjeanne Jeffers is an editor and author. Below she discusses the definition of steampunk and why you should be reading it. If you want to try a steampunk title, Mocha Memoirs Press recommends, MOSES: THE CHRONICLES OF HARRIET TUBMAN by Balogun.
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(reblogged from The State of Black Science Fiction 2012)
I love fantasy. I know fantasy/SF is pretty popular these days, but I fell in love long before the genre became the “flyest kid at the school.” There’s just something wonderful about escaping into a world (whether through reading or writing) that’s so different from everyday mundane reality― a reality of responsibilities and bills― into a dimension where you still have the same crap to deal with. . . but now you can became a creature with preternatural strength. How cool is that? It gives you a decided edge over everyday reality, or at the very least makes it more interesting.

I wrote my first novel, Immortal, with these thoughts in mind. The beginning of Immortal was the story of a young woman, Karla, living on the planet Tundra. Karla has ordinary, everyday struggles. But she has a little―no a big―edge. Immortal weaves a tale of portals. Time travel. Werewolves. Daemons. By the time Immortal III is thrown into the mix, vampires have joined the plot. Tell me, what’s not to love? Fantasy also lends itself incredibly well to “what if?” scenarios. As in: what if there was no racism? What if there was no poverty? What if folks came together and decided to change the world. . .?

For those of you who haven’t guessed it yet, I also like to mix genres. In fact, that’s the other thing I love so much about fantasy; it blends so easily with other genres, like horror and science fiction. But if fantasy is my first love, I’d have to say steampunk is my second.

From the outrageous clothing. . . bustles, corsets and knickers, to the outrageous machinery. . . airships, steam-trains, muskets. This is a genre I just can’t stay away from. Steampunk is a glorious mixture of other fantasy/SF genres. And the settings and plots reflect this― plots set in the post-civil war. Victorian England. Post-Apocalyptic America. Or a futuristic world, as in my steampunk story: The Switch.
Steampunk, like any other fantasy subgenre is also anybody’s game when it comes to “what if?” plots, settings and costumes. Which of course is why I’m so head over heels in love with it.

Saturday, July 28, 2012

What is Steampunk?

Valjeanne Jeffers is an editor and author. Below she discusses the definition of steampunk and why you should be reading it. If you want to try a steampunk title, Mocha Memoirs Press recommends, MOSES: THE CHRONICLES OF HARRIET TUBMAN by Balogun.
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What is Steampunk?

This is the definition of Steampunk, as defined by wikipedia: “Steampunk is a genre which came into prominence during the 1980s and early 1990s and incorporates elements of science fiction, fantasy, alternate history, horror, and speculative fiction. It involves a setting where steam power is widely used—whether in an alternate history such as Victorian era Britain or “Wild West”-era United States, or in a post-apocalyptic time —that incorporates elements of either science fiction or fantasy. Works of steampunk often feature anachronistic technology, or futuristic innovations as Victorians might have envisioned them, based on a Victorian perspective on fashion, culture, architectural style, and art…”
So that’s the textbook definition of steampunk; sort of. It didn’t just come into being—it’s been around for a while. Think Adam Ant. Sherlock Holmes. And the movie Time After Time (based on H.G. Well’s The Time Machine).


But for some reason it’s wildly popular today, in fiction and in film. Why? I have my theories. One of which is that when something’s hot, opportunists tend to jump on board and squeeze that something like a lemon. But a less cynical reason (after all that’s not why I love the genre, or my fellow BSFS writers) is that steampunk is an island of fantasy— of escape— within our technological, very stressful 21th century. Just like every other type of speculative fiction. And a way of making one’s own personal statement.

Someone on a steampunk blog, described it as “poorly defined.” Really? Seriously? How about open to experimentation and imagination. Just like every other SF sub-genre. None of them is rigid. None are set in stone.

When it comes to steampunk, just like horror, SF, fantasy… there’s no wrong way to do it. The writer just needs to make sure he or she includes steampunk elements, make your rules, and write a story that will knock the reader out of their socks. I’d also humbly suggest asking yourself what does steampunk mean to you?
For me it symbolizes freedom. Groovy, funky freedom. Freedom from repression and/or an attempt to free oneself.

I’ll post a couple of excerpts and I’ll invite everyone to do the same. Along with a simple answer to this question: what does steampunk mean to you?

Immortal IV: Collision of Worlds“You called me ‘Karla.’ Why? That’s not my name. I’m Sonya. Where did you come from?”
His eyes searched her face. “I don’t know.”

Karla… The name was like a caress. It reminded him of a song—the words forgotten, but the melody etched upon his heart.

Joseph tore his eyes away from her and scanned the bedroom. To his right was a high bed with a canopy. A wardrobe sat beside it. Across from him, stood a vanity table and mirror. Filigreed lamps were arranged here and there about the room.

The furniture spoke to him of antiquity—of an older, bygone age. Yet above the vanity hung a triangular clock, full of visible cogs and dials and encased in metal. It was ticking loudly.

The Copper man looked behind him, at the tall mirror encased in a delicately carved frame.
“I think…I think I came from inside your mirror.”

Her eyes shot to the glass, and a curious mixture of fear and longing played over her face.

“From my mirror?” He nodded. “Ho-how did you do that?”

How indeed? “I’m not sure.”

The Switch II: ClockworkGoing below ground was more than leaving the upper city. It was like entering another world. Skylights were carved into the metal, for natural light, to keep under city dwellers from going blind.

Yet it was always gloomy, and the steam used to power their machinery created a perpetual fog. All refuse was recycled through pipes attached to brick walls along the alleyways that carried the waste farther below. The smell clung to the under dwellers skin and clothing.

Yet for all this, the underground had it charms. Cobblestone lanes adorned by streetlights ran the length of the under city. Wooden shops and flats overlaid with brass lined the avenues. In the distance, a clock tower chimed.
The people were known for their outrageous gear. As part of their rebellion, they refused to dress like those who oppressed them.

As the fugitives reached the street, a steam-powered auto puttered along the stones, its motor clearly visible in front. On the left a couple strolled past, the man dressed in knickers and stockings; the woman in a form-fitting dress with a bustle and pill box hat.

To their right, an old man carrying a walking stick stood before a haberdashery. He had a salt-and-pepper, handlebar mustache; and wore a red jacket with tails, and pants with suspenders.

Behind them came the running steps of the constables.

The old man stepped in front of the fugitives, as if to block their path, and tapped the stones with his stick.
The stones slid back, revealing a steam-powered elevator; it rose to the street…

Copyright Valjeanne Jeffers 2012 all rights reserved.

Tuesday, July 24, 2012

MOCHA MEMOIRS ESPRESSO SHOTS: If Only & Program Complete

We'd like to share with you two more titles that aren't exactly steamy, but they are from our Espresso Shots line.

These are very much like the Steamy Mocha Shots, but without the steam. In fact, these are bold blasts of a genre—science fiction, horror, or fantasy. These stories have all the hallmarks of those classic genres but add dashes of bold creativity. The other good news—espresso shots are only 6,000 words or less.We like to think of espresso shots as coffee (classic genres) with shots of espresso (bold eye-opening creativity).
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Miriam Ruff's horror/science fiction title, IF ONLY, is an espresso blast of both terror and suspense.

Blurb: A disfigured man develops a friendship over the Internet, but when the two finally meet, events take a surprising turn.

Purchase for less than a $1.00!

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Likewise, Miriam's science fiction titlte, PROGRAM COMPLETE, is a jolt of spine tingling suspense!

Blurb: Stationed on the remote Relay 4 asteroid communications station, Devon Fragoza faces a life and death struggle as a collision with a supply ship destroys his life support system. He has only one and a half hours to work with the computer, an artificial intelligence and Fragoza’s closest friend, to find a way to restore the system while at the same time facing the inevitability of his own mortality.

Purchase for less than a $1.00!Both titles are available through Drive Thru Fiction which is one of our current shopping cart distributor. The titles are also available at Amazon and BN.com.

Saturday, June 30, 2012

Why You Should Read a Mocha Memoirs Press title

by Nicole Givens Kurtz

You know how when you visit an airline, the stewards often remark about how they know you have a choice of airlines and they thank you—sometimes with enthusiasm, sometimes with apathy—for selecting them?

This isn’t that type of blog.

That doesn’t mean we don’t know you have a chose of electronic publishers—you do. We are also extremely grateful to you for purchasing our titles, and reading our great stories.

This blog post is for those who may be on the fence, getting terrible wedgies, because they can’t decide whether or not to try one of our titles.

Of course you should!

You, of course, don’t have to take our word for it. I liken trying a new author, book series, or musician to trying new foods. Sure, the meal may look questionable, and granted you may not understand all the ingredients or the name of it, but all of that is window dressing and labeling. What really counts is how it tastes.

So, I'm asking you on this July 4th, our nation's birthday to embrace your spirit of revolution, rebellion, and freedom to do what this country's forefathers did--take a chance. Try one of our titles today.

Without risk there can be no reward.

And there's no reward like discovering a new series, author, or publisher you absolutely enjoy. Happy Fourth!

Tuesday, June 19, 2012

An Interview with Garth Jenkins--An Interdimensional trucker

by Tom Olbert
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Interviewer:Good afternoon. We’ve been granted an interview with Garth Jenkins, formerly a trucker on the famous “Long Haul” project. Currently, a fugitive from the law. And, a very colorful figure in the ongoing controversy surrounding the “Long Haul” interdimensional trucking line and its corporate owners. Mr. Jenkins has consented to grant us a few
minutes out of his busy schedule. Mr. Jenkins, thank you for your time. Can you tell us a little about your current activities? Mr Jenkins?


Garth Jenkins:
Yeah, yeah, in a minute. As you can see, I’m a little busy here. It ‘aint easy diggin’ bullets out of an engine block, y’know.


Interviewer:Uh…yes, I see your truck’s taken quite a beating. This is obviously a dangerous vocation you’ve chosen for yourself, Mr. Jenkins. Of all the paths you could have chosen in life, why the long haul?


Garth Jenkins:Well, what can I say? I’m an ex-con who knows how to drive a rig, so my choices were a little thin, y’know? I learned how to handle myself in the gulf, so I put my talents to use where I could. Like I’ve told my ex-wife Beth about a thousand times: A man spends what he’s earned. No more, no less. Drake, where’s that other wrench?

Sally Drake:It’s where you left it, Jenkins: wedged in the skull of that six-foot cockroach that tried to eat our truck a universe or two back. Can’t you keep track of anything without my help?

Interviewer:That’s your trucking partner, Sally Drake, right? What do you say to the rumors that the two of you don’t get along very well?

Garth Jenkins:
Well, that’s B.S. Sal and me? Hand in glove. We were buddies in the gulf, and we’re thick as thieves now. Well, technically, we are thieves, but you get my drift. We’ve been through hell together more times than I can count. I can always count on ol’ Sal to come through for me when the chips are down. Now, mind ya, she can be a right royal pain sometimes…

Sally Drake:Especially when I bag a hot-lookin’ babe he’s got his beady little eyes on!

Garth Jenkins:
See what I mean about her being a pain? Well, she’s a damn good trucker, she knows her ordnance, and she can handle herself in a scrap. That’s all you can afford to care about on the long haul. Plus…much as I hate to admit it…she’s as good as they come. She keeps me honest.

Interviewer:What do you say to the rumors that you are the biological father of the child of North Dakota’s controversial governor Candace Williams?

Garth Jenkins:
I say, none a’ your damn’ bee’s wax, chum! I said I’d talk about the long haul. I didn’t say nuthin’ about discussing my personal life or Candi’s. Uh…the governor’s.

Interviewer:Uh, Okay. Let’s talk about the long haul. What would you say is the chief danger you face on a typical long haul run?

Garth Jenkins:
Chief danger? Well, take your pick. I’ve had to fight my way past monsters you wouldn’t believe. Things that swim in acid, breath poison and eat metal like it was cheese. I’ve had to drive through parallel ‘verses where the sun’s about to explode, where nuclear wars have happened, and where black holes are gobblin’ up the sky. I’ve ended up in time periods from dinosaur times to the battle of Gettysburg and even thefuture. I’ve seen wars between Earth and colonies on the moon. I’ve had to gun it out with aliens, black market truckers, company goons…

Interviewer:Yes, about your accusations against the company you once trucked for…Do you maintain that they’ve sent you to other universes to transport nuclear bombs for the purpose of destroying new universes as they form?

Garth Jenkins:
Damn straight. The whole world saw that video Sal and I shot. The company’s been gettin’ away with mass murder for God-knows how long. There’s whole worlds…whole civilizations that don’t exist no more because of those bastards in their high-rise office buildings with their fancy lawyers and high-level D.C. contacts. Some of us are gonna stop ‘em from pullin’ any more of their sh*t or die tryin’! Sal, will you find me that sander, please?

Sally Drake:
Find it yourself, Garth! I’m busy welding laser holes on the trailer, here.


Garth Jenkins:
I gotta do everything…

Interviewer:Mr. Jenkins…some consider you a criminal. A smuggler, a black marketeer. Others call you a hero, transporting badly needed supplies to people who desperately need them. Is there anything you’d like to say to clarify how you see your lifestyle in a moral sense?

Garth Jenkins:
Huh…well, I don’t quite know how to answer that. I’ll admit there was a time when I just wanted to turn my back on all of this sh*t the company deals in. I figured it was none of my business. It’s easy not to give a damn’ about people you don’t know, y’know? But, Sal reminded me why I got myself thrown in the brig back in the gulf to begin with. Now, there’s a story. I did what I thought was right. I saved an innocent young girl’s life and they threw me in jail for it. That’s what got me into the long haul to begin with. What it boils down to is…Sal asked me if I’d do it again. I said ‘Hell, yeah.’ I didn’t even have to think about it. Like my daddy always used to say: If there’s a rough road and an easy one to choose from, always bet the rough one leads to the pearly
gates.


Sally Drake:Garth, we got company. Smokey’s closin’ fast!

Garth Jenkins:
Damn, no rest for the wicked. Pack it up, Drake! I’m drivin’ this time! ‘Sorry to cut the interview short, pal, but we gotta fly before those state troopers get here.

Interviewer:Where are you off to this time?

Garth Jenkins:
We’re truckin’ grain seed to Africa illegal, and the company don’t like that. They like it a lot better when folks stay hungry and have to buy food from them. I guess we’re gonna have to take the smuggler’s route through ‘verse 117-A. Low gravity, blood-suckin’ mosquitoes the size of helicopters. ‘Hope we packed the bug spray. Let’s roll, Drake!

Interviewer:Any final words, Mr. Jenkins?

Garth Jenkins:
Just keep the sun out of your eyes and the pedal to the metal. Ten-four, good buddy!
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Want to read more about Garth Jenkins' adventures in trucking? Grab a copy of Long Haul today from Mocha Memoirs Press, LLC.

Friday, June 15, 2012

A Sneak Peek at Tom Olbert's LONG HAUL




In the near future, physicists have stumbled on a way to channel dark energy, making it possible to instantaneously travel anywhere in the world by passing through parallel universes as they intersect with our continuum at given points in time and space. Daredevil truck drivers like the protagonist, Garth Jenkins and his trucking partner Sally Drake, earn hazardous duty pay by trucking cargo through perilous alternate universes often infested with deadly alien predators. Garth and Sally are offered a mysterious and possibly illegal contract to deliver some unknown cargo to unknown buyers in another universe. En route to the transdimensional drop-off point, their truck is hijacked by Keira Takahashi, a beautiful and radical young college student who claims they are carrying a nuclear device and are being used by evil alien forces intent on destroying another universe.
At first, Garth and Sally dismiss the young woman’s story as madness, until hostile aliens in undead human bodies make an attempt on her life. Finding themselves on the run and not knowing whom they can trust, Garth and Sally embark on a crooked road through dangerous alien universes and remote time periods. Finally escaping to Cal Tech University and confirming Keira’s story, Garth and Sally must decide whether to get themselves to safety or risk their lives to save a universe. They choose the latter. Arriving in the alien home universe, a barren landscape under a dim purple sun, Garth and Sally turn the tables on the evil company and their murderous alien clients. After a fierce battle, the alien dimension portal is destroyed and Garth and Sally narrowly escape.
Garth and Sally join up with an underground trucking network and devote themselves to fighting the evil corporation.